Success Story

User Case Study: From AAA to Indie—How She Was Such A Good Horse Studio built Into the Unwell

Whole Tomato had a chat with one of the developers of Into the Unwell, an upcoming third-person co-op roguelite. We had the chance to learn more about his journey, the studio, and their upcoming game. Before joining She Was Such A Good Horse Studio, Måns Olsson spent over a decade in a AAA game development company. He started programming in 2008 at the Game Assembly in Malmö, Sweden, a school…
Read more
Build Announcements

Visual Assist 2026.1 release blog

Visual Assist Build 2026.1: smarter code insights, faster AI, polished experience. Hover over macros to see their full Clang expansions. Watch AI responses stream in real-time. Enjoy modernized dialogs and rock-solid reliability with Visual Studio 2026. We’re kicking off 2026 with improvements largely based on user feedback from changes we added on our previous releases. These are designed…
Read more
CommunityTips and Tricks

C++ Safety Checkers Deep-Dive: Why Memory Safety Is Everyone’s Problem Now

For decades, C++ has powered the world’s most critical systems—from banking infrastructure and trading platforms to game engines, aerospace software, and embedded devices. Its unmatched performance and control make it the tool of choice when efficiency matters most. But that control comes at a cost. C++ assumes minimal guard rails. It assumes the developer knows exactly what they’re doing.
Read more
Build Announcements

Visual Assist 2025.4 release post

Visual Assist 2025.4 is now released and is available to download.  VA 2025.4 is one of our biggest releases to date. This release features 60+ new code inspections checkers for C++ safety. We also overhauled the UI for key features and added a new welcome experience for…
Webinar Recap

Beyond the Basics: Setting up UE5 Source Builds and CI that works [Webinar Recap]

This is the second session in a three-part webinar series on Unreal Engine 5 workflows with Assembla and Visual Assist. Today’s presenters are John Scott, chief architect at Assembla with over 35 years of game development experience including 20 years with Unreal Engine and time as a senior programmer at Epic Games, and Montana Mendy, solutions engineer at Assembla. This session demonstrates…
Read more
%d