The moment the project opens
Welcome gamer! You’re excited to start coding games so you set up your Unreal Engine and finally got the source linked to your project… Once it opens you’re greeted with a sample project. It’s huge. And why are there red error squiggles under everything?
You open Solution Explorer and there are 800 folders. You explore. Hit F12 on BeginPlay…
Reflection landed in C++26 last year, GCC trunk and the Bloomberg-maintained Clang fork already implement most of it. Many conference talks is making it sound like it’s the most important thing to happen to the language in a generation. If you ship production C++ on…
If you’ve been following Visual Assist for a while, you might have noticed something a little different about the last few releases. Alongside the navigation improvements, refactoring updates, and parser optimizations, there’s a quieter but important thread…
Visual Assist 2026.3 release post
April 3, 2026
Visual Assist 2026.3: Expanding AI Workflows & Improving Performance
AI in IDEs is evolving quickly, but for many the hype might feel artificial. For most C++ developers, the question isn’t “can AI write code?” — it’s: “how can I fit this into the way I already work?”
With Visual Assist 2026.3, we’re continuing to explore that question by introducing…
It’s been roughly three years since AI tools and large language models (LLMs) hit the mainstream in a real, unavoidable way. In that time, people have put them to work writing emails, summarizing legal documents, generating marketing copy, composing music, tutoring…
Blueprints Aren’t Always A Choice: How Your IDE Shapes The Way You Learn Unreal Engine Development
March 11, 2026
Ever feel like you’re fixing and configuring your tools rather than designing game logic? For a lot of people, that’s the start of Unreal Engine C++ development. Visual Studio is a great option, but when you’re starting, it introduces some minor inconveniences that…
Visual Assist knows your time is valuable and it’s better spent on coding or thinking. When you encounter a question about Visual Studio C++ or Visual Assist, it’s important to quickly get that answer so you can stay locked in.
Whether it’s on how a feature works, how to configure it for your setup, or what your VA license covers — the last thing you want is to dig through pages of…
User Case Study: From AAA to Indie—How She Was Such A Good Horse Studio built Into the Unwell
February 18, 2026
Whole Tomato had a chat with one of the developers of Into the Unwell, an upcoming third-person co-op roguelite. We had the chance to learn more about his journey, the studio, and their upcoming game.
Before joining She Was Such A Good Horse Studio, Måns Olsson spent over a…
Pointers confuse a lot of C++ developers, especially early on. Many people learn Java or Python first, where memory feels invisible and safe. Then C++ shows you addresses, lifetimes, and crashes, and it feels unnecessary.
You have seen this question on Reddit and Stack…
“Nobody Will Read This Code” (Until You Have to)
January 28, 2026
When we code, we like shortcuts. We use keystrokes that combine two or more actions. We like it when we can do two things at once. It feels productive (and maybe because most of the time it is.)
However, there are cases where we need to avoid shortcuts. In the realm of engineering and design, simple is better. But sometimes, adding a bit of complexity and length to our usual process can pay off in…
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