If you’ve been following Visual Assist for a while, you might have noticed something a little different about the last few releases. Alongside the navigation improvements, refactoring updates, and parser optimizations, there’s a quieter but important thread running through it all: VA Intelligence.
We introduced Explain with AI a few releases back, and with 2026.3 we just shipped Change…
Visual Assist 2026.3 release post
April 3, 2026
Visual Assist 2026.3: Expanding AI Workflows & Improving Performance
AI in IDEs is evolving quickly, but for many the hype might feel artificial. For most C++ developers, the question isn’t “can AI write code?” — it’s: “how can I fit this…
It’s been roughly three years since AI tools and large language models (LLMs) hit the mainstream in a real, unavoidable way. In that time, people have put them to work writing emails, summarizing legal documents, generating marketing copy, composing music, tutoring…
Blueprints Aren’t Always A Choice: How Your IDE Shapes The Way You Learn Unreal Engine Development
March 11, 2026
Ever feel like you’re fixing and configuring your tools rather than designing game logic? For a lot of people, that’s the start of Unreal Engine C++ development. Visual Studio is a great option, but when you’re starting, it introduces some minor inconveniences that feels like a necessary buy-in fee before you can actually develop games.
For instance, IntelliSense throws a sea of red…
Visual Assist knows your time is valuable and it’s better spent on coding or thinking. When you encounter a question about Visual Studio C++ or Visual Assist, it’s important to quickly get that answer so you can stay locked in.
Whether it’s on how a feature works, how…
User Case Study: From AAA to Indie—How She Was Such A Good Horse Studio built Into the Unwell
February 18, 2026
Whole Tomato had a chat with one of the developers of Into the Unwell, an upcoming third-person co-op roguelite. We had the chance to learn more about his journey, the studio, and their upcoming game.
Before joining She Was Such A Good Horse Studio, Måns Olsson spent over a…
Pointers confuse a lot of C++ developers, especially early on. Many people learn Java or Python first, where memory feels invisible and safe. Then C++ shows you addresses, lifetimes, and crashes, and it feels unnecessary.
You have seen this question on Reddit and Stack Overflow many times. Why are pointers used in C++ when they seem to break things so easily? The honest answer is that pointers are…
“Nobody Will Read This Code” (Until You Have to)
January 28, 2026
When we code, we like shortcuts. We use keystrokes that combine two or more actions. We like it when we can do two things at once. It feels productive (and maybe because most of the time it is.)
However, there are cases where we need to avoid shortcuts. In the realm of…
Visual Assist 2026.1 release blog
January 19, 2026
Visual Assist Build 2026.1: smarter code insights, faster AI, polished experience.
Hover over macros to see their full Clang expansions. Watch AI responses stream in real-time. Enjoy modernized dialogs and rock-solid reliability with Visual Studio 2026.
We’re kicking…
Building High-Performance AI/ML Pipelines with C++ and CUDA
December 30, 2025
AI and ML workloads are now pushing hardware to its limits. Models get larger every month, and real-time inference demands keep shrinking latency budgets. Teams building real products need pipelines that squeeze every ounce of performance from the GPU.
This is why C++ CUDA machine learning still leads the way for high-performance AI. They let engineers control memory, parallel execution, and…
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