Search for “C++26 memory safety” and the results won’t agree with each other. One post declares C++ finally memory-safe. The next, titled something like “C++26 memory features won’t save you,” says nothing important changed.
In reality, no one serious would believe either extreme. Everyone writing C++ knows the language isn’t memory-safe; that’s the…
AI Coding Assistants for Large C++ Codebases: What Works, What Breaks, and How to Split the Work
July 13, 2026
AI Coding Assistants for Large C++ Codebases: What Works, What Breaks, and How to Split the Work
AI tools are everywhere. They’re in your phone, your car, your office, and it even made its way into software development. It’s being pushed as a do-it-all solution…
You cloned the repo on your first morning in your new team’s project. Twenty minutes later you’re looking at a solution with four hundred projects, a build that throws errors on a clean checkout, and a ticket that says a number is wrong on one screen. You…
AI coding tools are now part of the conversation in almost every software organization. Sometimes the push comes from developers experimenting on their own. Sometimes it comes from management asking teams to ship faster without increasing headcount. Either way, the discussion quickly runs into the same wall: trust.
What leaves the machine?
Who can access it?
What gets logged, retained, indexed…
How to Set Up a Fully Local AI in Visual Studio
May 19, 2026
TL;DR
Set up a fully local AI coding assistant in Visual Studio using VA Intelligence, Ollama, and Gemma3. This guide walks you through the installation process, enabling AI-powered code explanations and code edits and configuring your environment for optimal performance.
The moment the project opens
Welcome gamer! You’re excited to start coding games so you set up your Unreal Engine and finally got the source linked to your project… Once it opens you’re greeted with a sample project. It’s huge. And why are there red…
Reflection landed in C++26 last year, GCC trunk and the Bloomberg-maintained Clang fork already implement most of it. Many conference talks is making it sound like it’s the most important thing to happen to the language in a generation. If you ship production C++ on MSVC, the more useful question is what reflection actually changes about the code you write, and when you’ll be able to…
If you’ve been following Visual Assist for a while, you might have noticed something a little different about the last few releases. Alongside the navigation improvements, refactoring updates, and parser optimizations, there’s a quieter but important thread…
It’s been roughly three years since AI tools and large language models (LLMs) hit the mainstream in a real, unavoidable way. In that time, people have put them to work writing emails, summarizing legal documents, generating marketing copy, composing music, tutoring…
Blueprints Aren’t Always A Choice: How Your IDE Shapes The Way You Learn Unreal Engine Development
March 11, 2026
Ever feel like you’re fixing and configuring your tools rather than designing game logic? For a lot of people, that’s the start of Unreal Engine C++ development. Visual Studio is a great option, but when you’re starting, it introduces some minor inconveniences that feels like a necessary buy-in fee before you can actually develop games.
For instance, IntelliSense throws a sea of red…
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