Tips and Tricks

Why Are Pointers Used in C++? A Practical Guide for Modern Developers

TL;DR Pointers are one of the biggest things that confuse new C++ developers, especially if they started with languages like Python or Java where memory management mostly stays hidden. This guide breaks down why pointers still matter in modern C++, how they help with performance, memory control, dynamic data structures, and low-level system programming, and why they are still heavily used despite…
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Build Announcements

Visual Assist 2026.1 release blog

TL;DR Visual Assist 2026.1 introduces several productivity and usability improvements designed to make large-scale C++ and Unreal Engine development faster and more efficient. The release adds Clang-powered macro expansion previews, realtime AI response streaming, a fully…
Tips and Tricks

Building High-Performance AI/ML Pipelines with C++ and CUDA

TL;DR Modern AI workloads are pushing hardware to its limits, where milliseconds matter and inefficiencies quickly add up. While Python is great for experimentation, production systems demand predictable, high-performance execution and that’s where C++ and CUDA stand out. They give engineers fine-grained control over memory, parallelism, and GPU behavior, enabling real-time inference and…
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Build Announcements

Visual Assist 2025.4 release post

TL;DR  Visual Assist 2025.4 brings one of the platform’s largest updates to-date with 60+ new C++ code inspections focused on safety, a redesigned user experience for core navigation and refactoring features, and the introduction of VA Intelligence, a new local AI-powered feature to explain code symbols. The release is built to enable developers to write safer, more maintainable code with an…
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Webinar Recap

Setting Up Your First UE5 Project That Won't Break [Webinar Recap]

TL;DR This webinar walks through how to set up an Unreal Engine 5 project in a way that actually scales once more people join the team. It covers practical things like choosing the right engine setup, organizing Perforce correctly, avoiding asset conflicts, handling large files, and creating workflows that do not fall apart halfway through development. The session also explains why many studios…
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