Webinar Recap

Setting Up Your First UE5 Project That Won't Break [Webinar Recap]

TL;DR This webinar walks through how to set up an Unreal Engine 5 project in a way that actually scales once more people join the team. It covers practical things like choosing the right engine setup, organizing Perforce correctly, avoiding asset conflicts, handling large files, and creating workflows that do not fall apart halfway through development. The session also explains why many studios…
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Tips and Tricks

Why Readable C++ Code Outlives Clever Shortcuts: The Key to Maintaining Legacy Systems

TL;DR Maintaining legacy systems is a necessity and readable C++ code is a big factor in reducing debugging time, simplifying onboarding and making future updates safer. Clever shortcuts, macros, nested ternary operators, and overly compact code may save a few lines today, but they often create technical debt that becomes expensive to pay back in the long run. Using clear variable names, writing…
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Build Announcements

Visual Assist 2025.3 release post

TLDR Visual Assist 2025.3 continues a series of productivity enhancements in the spotlight, such as a more flexible Extract Method that allows developers to customize parameters before creating a new method. This release also features macro expansion previews on hover, better support for auto pointers, a new Options dialog and improved line highlighting. On top of the usability improvements, it…
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Tips and Tricks

C++ Pattern Matching: Should C++ Embrace Functional Programming Constructs?

TL;DR Pattern matching, widely used in functional languages like Rust and Haskell, is gaining attention in C++ as a way to write cleaner, more expressive, and safer code by combining conditionals, type checks, and data destructuring into a single construct. While C++ doesn’t yet have native support, developers rely on tools like std::variant, std::visit, and libraries like Mach7 to replicate it…
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