News

Recap: What’s New in Visual Assist 2022

Did you miss the What’s New in Visual Assist 2022 webinar? We’ve got you covered.  The webinar and this recap blog are part of ongoing efforts to share more information around the latest Visual Assist updates and developments. Usually we publish what’s new in a bulletin, but we haven’t often had a webinar where we share what’s new and have live questions and answers. So we had…
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Tips and Tricks

Do I Need To Know C++ For Unreal Engine?

C++ is a powerful programming language that can be used to create high-quality 3D games and applications using the Unreal Engine. A program created using C++ for Unreal Engine will typically be much more complex and detailed than using other languages because it unlocks more…
Tips and Tricks

The Most Pervasive Problems In Game Development

Game development is a very interesting and at the same time very complicated process. In this article, we will look at the most pervasive problems in the game development process, as well as possible ways to solve them. What is the game idea? For the creation of any project to end in success, it is very important to initially analyze and plan everything well. Before you start…
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Build Announcements

Visual Assist 2022.2 is here

Visual Assist 2022.2 has just been released! We have a well-rounded update this time— a number of new features as well as some much needed fixes. Unreal Engine 5 Support The biggest announcement in this release is the the start of official regression and other testing related to Unreal Engine 5. This also comes with some modifications to the IDE UI to make it apparent that our…
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News

Announcing our GDC giveaway winner, plus an important community announcement

Meet our winner We’ve had a couple of giveaways during our stint at GDC last March in San Francisco— the most exciting of which was our Steam Deck giveaway. After drawing from our list of entries, we’re excited to introduce our winner: Rebecca Vessal. We have coordinated with her and she will receive a brand new Steam Deck as soon as stocks are available (even we aren’t…
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