It’s no secret that game development projects have a tendency to get messy even working alone. So imagine trying to manage game assets among a team of developers!
Luckily, there are certain techniques and technology that developers can utilize to make it a bit easier. Learn more about how cloud-hosted Perforce is something you should be capitalizing on for collaborative Unreal game development…
Whole Tomato recently held a webinar for Visual Assist, and it’s about game development! If you’re thinking of doing this as a hobby or as a potential career path, this may serve as a great introduction. In the presentation, VAX lead developer, Chris Gardner…
Busy Busy Busy!
June 21, 2021
Are you busy? I know we are. Our development team has been taking a hard look at what’s going on in the development landscape, and I thought we could share a few things that we’ve got going on behind the scenes: Visual Studio 2022 Public Preview is…
Visual Assist Build 2393 is Here!
November 20, 2020
We’re really making an effort to keep blogs more instructional or industry related, but man o’ man is this release worth a few lines. Our team has been working behind the scenes for much of the year on performance improvements. And sure, we could’ve just done a few things here and there over time to make it feel like we were consistently improving (which we are), but with this…
Visual Assist Build 2375
May 20, 2020
NEW Added Code Inspection for modernize-deprecrated-headers clang checker. Some headers from C library were deprecated in C++ and are no longer welcome in C++ codebases. This check replaces C standard library headers with their C++ alternatives and removes redundant…
Visual Assist Build 2366 is Available!
March 6, 2020
Build 2366 is all about keeping the lights on and letting you code faster and more effectively. While the release includes tons of bug fixes, you’ll find that we’ve added a few new items as well. In keeping with the latest and greatest, we’ve updated to…
Visual Assist build 2358 is available!
January 23, 2020
New Year, New Build! Welcome to 2020 and 2358. This release was driven largely to fix an issue with our licensing server and some corruption that may have been experienced by Unity users, but why stop there? NEW Added C++ modernization refactoring: Convert Unscoped Enum to Scoped Enum (execute on the enum definition). See the documentation. NEW Goto Related now allows…
Getting Started with UE4 and Visual Assist
December 9, 2019
Whether you’re new to Visual Assist and UE4 or a seasoned vet, we thought you might appreciate a little more insight into what you can expect and how to get started. Thanks to our resident UE4 wizards for putting this together. 1. Install Visual…
Developer Showcase: Visual Assist in Action
December 5, 2019
If you follow our blog, you’ve seen the features that our team is putting in place and likely felt their impact in your development. Instead of hearing more of the same, we thought we would share thoughts from one of our users. Meet Distalsoft, two brothers, one who…
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